Unofficial File parts/14769pxa.dat
Part Attributes: Base Part: 14769.dat
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Tile  2 x  2 Round with  4 Pixelated Bright Green Rectangles around Centerless Dark Green Square Pattern
File Header:
0 Tile 2 x 2 Round with 4 Pixelated Bright Green Rectangles around Centerless Dark Green Square Pattern 0 Name: 14769pxa.dat 0 Author: Vincent Messenet [Cheenzo] 0 !LDRAW_ORG Unofficial_Part 0 !LICENSE Licensed under CC BY 4.0 : see CAreadme.txt 0 BFC CERTIFY CCW 0 !KEYWORDS Bricklink 14769pb549, Eye, Minecraft, Music Disc 0 !KEYWORDS Rebrickable 14769pr1245, Record, Set 21189, Set 21244, Vinyl
Show contents
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\14769s01.dat 1 16 0 0 0 20 0 0 0 1 0 0 0 20 4-4ering.dat 4 16 -1.75 0 1.75 -1.75 0 -1.75 1.75 0 -1.75 1.75 0 1.75 4 288 -5 0 5 -1.75 0 1.75 1.75 0 1.75 5 0 5 4 288 5 0 5 1.75 0 1.75 1.75 0 -1.75 5 0 -5 4 288 5 0 -5 1.75 0 -1.75 -1.75 0 -1.75 -5 0 -5 4 288 -5 0 -5 -1.75 0 -1.75 -1.75 0 1.75 -5 0 5 4 2 -5 0 5 5 0 5 5 0 8.5 -5 0 8.5 4 2 8.5 0 5 5 0 5 5 0 -5 8.5 0 -5 4 2 5 0 -5 -5 0 -5 -5 0 -8.5 5 0 -8.5 4 2 -8.5 0 5 -8.5 0 -5 -5 0 -5 -5 0 5 4 16 -14.14214 0 14.14214 -8.5 0 5 -5 0 5 -5 0 8.5 4 16 -7.654 0 18.478 -14.14214 0 14.14214 -5 0 8.5 -.00014798 0 20.00050491 4 16 7.65367 0 18.47759 -.00014798 0 20.00050491 -5 0 8.5 5 0 8.5 4 16 14.142 0 14.142 7.65367 0 18.47759 5 0 8.5 5 0 5 4 16 14.142 0 14.142 5 0 5 8.5 0 5 18.47741 0 7.65359 4 16 20.00050491 0 .00014798 18.47741 0 7.65359 8.5 0 5 8.5 0 -5 4 16 18.47759 0 -7.65367 20.00050491 0 .00014798 8.5 0 -5 14.142 0 -14.14201 4 16 8.5 0 -5 5 0 -5 5 0 -8.5 14.142 0 -14.14201 4 16 7.65359 0 -18.47741 14.142 0 -14.14201 5 0 -8.5 0 0 -19.999814388 4 16 0 0 -19.999814388 5 0 -8.5 -5 0 -8.5 -7.654 0 -18.478 4 16 -14.14214 0 -14.14214 -7.654 0 -18.478 -5 0 -8.5 -5 0 -5 4 16 -14.14214 0 -14.14214 -5 0 -5 -8.5 0 -5 -18.478120124 0 -7.653726168 4 16 -18.478120124 0 -7.653726168 -8.5 0 -5 -8.5 0 5 -20.00050491 0 -.00014798 4 16 -18.478120124 0 7.653726168 -20.00050491 0 -.00014798 -8.5 0 5 -14.14214 0 14.14214
Status:
Not releaseable Needs More Votes (N) Needs More Votes (N)
Current Votes:

None

Official parents and subparts
Part Events:
Vincent Messenet [Cheenzo]
Part Header Editor
initially submitted the part.
2024-01-07 21:36:06
Gerald Lasser [GeraldLasser]
Part Library Admin
made the following comment.
2024-01-08 09:17:39
better round once and use unificator, this will cut back on decimals a bit

I think it might be time to overhaul the subfile to get rid of rotated prims, but it is used in 130+ parts...
Magnus Forsberg [MagFors]
Part Library Admin
made the following comment.
2024-01-08 16:45:11
Doesn't meen we have to overhaul all 130 parts, only 1 subfile.
Do you have an idea on how to do it?
Gerald Lasser [GeraldLasser]
Part Library Admin
made the following comment.
2024-01-08 22:38:28
oh, and the current subfile has a gap whenusing prim subst

here is a 1/8th sectionusing 48 prims:
1 16 0 4 0 8 0 0 0 -1 0 0 0 -8 1-8ndis.dat
3 16 15.746 4 -12.062 15.868 4 -12.176 14.142 4 -14.142
4 16 14.782 4 -6.123 8 4 -8 8 4 0 16 4 0
4 16 8 4 -8 14.782 4 -6.123 15.688 4 -7.644 16.156 4 -10
4 16 15.746 4 -12.062 14.142 4 -14.142 8 4 -8 16.156 4 -10

1 16 0 0 0 20 0 0 0 1 0 0 0 -20 48\1-8edge.dat
1 16 0 0 0 20 0 0 0 4 0 0 0 -20 48\1-8cyli.dat
1 16 0 4 0 20 0 0 0 3 0 0 0 -20 48\5-48cyli.dat
1 16 0 7 0 20 0 0 0 1 0 0 0 -20 48\5-48edge.dat
1 16 0 7 0 1 0 0 0 -1 0 0 0 -1 48\1-12ring19.dat
1 16 0 7 0 19 0 0 0 1 0 0 0 -19 48\1-12cylo.dat
1 16 0 8 0 19 0 0 0 -1 0 0 0 -19 48\1-12chrd.dat
0 BFC INVERTNEXT
1 16 0 4 0 16 0 0 0 4 0 0 0 -16 48\1-16cylo.dat
4 16 15.746 4 -12.062 16.156 4 -10 16.156 7 -10 15.746 7 -12.062
2 24 16.156 7 -10 15.746 7 -12.062
2 24 15.746 4 -12.062 16.156 4 -10
2 24 16.156 4 -10 15.688 4 -7.644
2 24 15.688 4 -7.644 14.782 4 -6.123
2 24 16.156 8 -10 15.688 8 -7.644
4 16 16.454 8 -9.5 16.156 8 -10 15.688 8 -7.644 19 8 0
4 16 16 8 -3.182 19 8 0 15.688 8 -7.644 14.782 8 -6.123
3 16 16 8 0 19 8 0 16 8 -3.182
2 24 14.782 8 -6.123 15.688 8 -7.644
2 24 14.782 4 -6.123 14.782 8 -6.123
1 16 0 8 0 16 0 0 0 -1 0 0 0 -16 48\1-16tang.dat
1 16 0 4 0 16 0 0 0 -1 0 0 0 -16 48\1-16chrd.dat

4 16 16.454 8 -9.5 16.454 7 -9.5 16.156 7 -10 16.156 8 -10
2 24 16.454 8 -9.5 16.156 8 -10
4 16 15.746 7 -12.062 16.156 7 -10 16.454 7 -9.5 15.868 7 -12.176
2 24 15.746 7 -12.062 15.868 7 -12.176
2 24 15.868 4 -12.176 15.746 4 -12.062
2 24 16.454 7 -9.5 16.156 7 -10
4 16 16.156 4 -10 15.688 4 -7.644 15.688 8 -7.644 16.156 8 -10
4 16 15.688 4 -7.644 14.782 4 -6.123 14.782 8 -6.123 15.688 8 -7.644
4 16 15.746 4 -12.062 15.746 7 -12.062 15.868 7 -12.176 15.868 4 -12.176
2 24 16.156 7 -10 16.156 8 -10
2 24 14.142 4 -14.142 15.868 4 -12.176
2 24 15.868 4 -12.176 15.868 7 -12.176
2 24 15.746 4 -12.062 15.746 7 -12.062
3 16 16.454 7 -9.5 17.32 7 -10 15.868 7 -12.176

and using thme in a subfile:

1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\round8th.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 -1 s\round8th.dat
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\round8th.dat
1 16 0 0 0 -1 0 0 0 1 0 0 0 -1 s\round8th.dat
1 16 0 0 0 0 0 -1 0 1 0 1 0 0 s\round8th.dat
1 16 0 0 0 0 0 1 0 1 0 1 0 0 s\round8th.dat
1 16 0 0 0 0 0 -1 0 1 0 -1 0 0 s\round8th.dat
1 16 0 0 0 0 0 1 0 1 0 -1 0 0 s\round8th.dat

1 16 0 4 0 1 0 0 0 -1 0 0 0 1 stud4.dat
1 16 0 4 0 6 0 0 0 -1 0 0 0 6 4-4disc.dat

1 16 0 0 0 20 0 0 0 1 0 0 0 20 48\4-4aring.dat
Magnus Forsberg [MagFors]
Part Library Admin
made the following comment.
2024-01-15 20:48:36
That code is possible, but,
we end up with overlapping primitives on every part that has a ring prim placed at the outermost edge.
If that ring is coloured, it will start flickering. Uncoloured duplication is hardly noticeable.
Problem is the added 48\4-4aring.dat

I can find 3 patterned parts that need extra attention.
4150pf0
4150ps1
Maybe most obvious on 14769p0d.
But it will close and correct some other patterned parts.

I tested it on my own library. It looks good. I put 2 of your round8th.dat in s\15535s02

It would make it possible to also correct the 2x4 rounded tile 66857
Rene Rechthaler [Blechtaler]
Part Header Editor
made the following comment.
2024-01-15 21:50:38
why 48-prims? all other parts at this radius use normal resolution...
except from that, unrotated seems better.
Creative Commons Attribution License information

This part is copyright © Vincent Messenet
Licensed under CC BY 4.0

Edits:
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