0 Minifig Head Ninja Turtle
0 Name: 12607.dat
0 Author: Chris Böhnke [KnightOfTarenta]
0 !LDRAW_ORG Part UPDATE 2025-02
0 !LICENSE Licensed under CC BY 4.0 : see CAreadme.txt
0 BFC CERTIFY CCW
0 !HISTORY 2013-08-14 {LEGO Digital Designer} Original part shape
0 !HISTORY 2024-04-14 [KnightOfTarenta] File preparation for LDraw Parts Tracker
0 !HISTORY 2025-02-27 [OrionP] Official Update 2025-02
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\12607s01.dat
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\12607s01.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\12607s02.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\12607s03.dat
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\12607s03.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\12607s04.dat
1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\12607s04.dat
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\12607s05.dat
This part is copyright © Chris Böhnke
Licensed under CC BY 4.0
Edits:
LDraw.org Parts Tracker,
Orion Pobursky,
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This is the first time I tried this, mostly to get a better understanding of making complex parts, so there is probably still work to do. I am thankful for every input.
No errors in LDPE so far.
Is running Edger2 enough for cond lines/edges in this case? This part seems to not have any areas that could be replaced by primitives? The front section is technically symmetrical, so should I consider splitting those up and mirror (2 more subparts)?
Origin should be the same as a regular minifig head.
The mask section was split from the main part to enable coloring as on the real parts. Should the patternable areas be made their own sub-parts?
The resolution on the round areas is somewhat lower than I expected, does this still make it acceptable?