Unofficial File parts/43370p01.dat
Part Attributes: Base Part: 43370.dat
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Minifig Torso with Arm Locking Notches with NBA Team Violet # 1 Pattern
File Header:
0 Minifig Torso with Arm Locking Notches with NBA Team Violet # 1 Pattern 0 Name: 43370p01.dat 0 Author: Chris Böhnke [KnightOfTarenta] 0 !LDRAW_ORG Unofficial_Part 0 !LICENSE Licensed under CC BY 4.0 : see CAreadme.txt 0 BFC CERTIFY CCW 0 !KEYWORDS basketball, Bricklink 973bpb225, BrickOwl 927204-15, Set 3432 0 !KEYWORDS Sports
Show contents
0 // Base Part 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\43370s01.dat 1 0 0 -4 0 4.243 0 -4.243 0 -8 0 -4.243 0 -4.243 1-4cyli.dat 0 // Pattern Halves 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\43370p01s02.dat 1 16 0 0 0 -1 0 0 0 1 0 0 0 1 s\43370p01s02.dat 0 // Front 1 16 -6.26 13 -10 .3 0 0 0 0 -.3 0 1 0 logo-nba.dat 1 16 0 22 -10 .5 0 0 0 .5 0 0 0 1 s\43370p01s01.dat 1 16 1.74 13 -10 1 0 0 0 1 0 0 0 1 s\43370p01s03.dat 1 4 1.74 13 -10 1 0 0 0 1 0 0 0 1 s\43370p01s04.dat 1 16 -5.12 9.85 -10 .6 0 0 0 0 -.6 0 1 0 1-4ndis.dat 1 16 -5.12 16.15 -10 .6 0 0 0 0 .6 0 1 0 1-4ndis.dat 1 16 -7.4 9.85 -10 -.6 0 0 0 0 -.6 0 1 0 1-4ndis.dat 1 16 -7.4 16.15 -10 -.6 0 0 0 0 .6 0 1 0 1-4ndis.dat 3 16 -8 9.25 -10 -7.4 9.25 -10 0 8.1 -10 3 16 0 8.1 -10 -7.4 9.25 -10 -5.12 9.25 -10 3 16 0 8.1 -10 -5.12 9.25 -10 -4.52 9.25 -10 3 16 0 8.1 -10 -4.52 9.25 -10 8 9.25 -10 3 16 -8 9.85 -10 -8 9.25 -10 -13.13 16.968 -10 3 16 -8 9.85 -10 -13.13 16.968 -10 -8 16.15 -10 3 16 -8 16.15 -10 -13.13 16.968 -10 -8 16.75 -10 3 16 -7.4 16.75 -10 -3.875 19.25 -10 -5.12 16.75 -10 3 16 -4.52 16.75 -10 -2 19.25 -10 -.3 19.25 -10 3 16 8 16.75 -10 1.4 19.25 -10 3.875 19.25 -10 3 16 8 16.75 -10 3.875 19.25 -10 3.875 24.75 -10 3 16 3.875 24.75 -10 1.4 24.75 -10 0 29 -10 3 16 0 29 -10 1.4 24.75 -10 .9 24.75 -10 3 16 0 29 -10 .9 24.75 -10 -.3 24.75 -10 3 16 0 29 -10 -.3 24.75 -10 -.8 24.75 -10 3 16 0 29 -10 -.8 24.75 -10 -3.875 24.75 -10 4 16 -2 19.25 -10 -4.52 16.75 -10 -5.12 16.75 -10 -3.875 19.25 -10 4 16 8 16.75 -10 -4.52 16.75 -10 -.3 19.25 -10 1.4 19.25 -10 4 16 8 16.75 -10 13.13 16.968 -10 8 9.25 -10 7.995 16.098 -10 4 16 -7.4 16.75 -10 -8 16.75 -10 -3.875 24.75 -10 -3.875 19.25 -10 0 // Back 1 16 0 15 10 -1 0 0 0 1 0 0 0 -1 s\43370p01s01.dat 3 16 -1.8 20.5 10 .6 20.5 10 0 29 10 3 16 -1.8 20.5 10 0 29 10 -2.8 20.5 10 3 16 -2.8 20.5 10 0 29 10 -7.75 20.5 10 3 16 .6 20.5 10 1.6 20.5 10 0 29 10 3 16 0 29 10 1.6 20.5 10 7.75 20.5 10 3 16 7.75 9.5 10 13.13 16.968 10 7.75 20.5 10 3 16 -13.13 16.968 10 -7.75 9.5 10 -7.75 20.5 10 3 16 0 3.6 10 .6 9.5 10 -2.8 9.5 10 3 16 0 3.6 10 -2.8 9.5 10 -7.75 9.5 10 3 16 .6 9.5 10 0 3.6 10 4 9.5 10 3 16 4 9.5 10 0 3.6 10 7.75 9.5 10
Status:
Not releaseable Needs More Votes (N) Needs More Votes (N)
This part has the following warnings
  • Ensure correct Minifig category
Current Votes:

None

Official parents and subparts
Part Events:
Chris Böhnke [KnightOfTarenta]
Part Header Editor
initially submitted the part.
2025-07-17 00:08:53
Chris Böhnke [KnightOfTarenta]
Part Header Editor
made the following comment.
2025-07-17 00:19:43
Would have done the assembly, but 43418p01-f1 s already taken :S

How are the assemblies named?
Magnus Forsberg [MagFors]
Part Library Admin
made the following comment.
2025-07-17 06:27:27
I guess we could move p01, if it's ok with Jeff, but don't all the different teams use the same number on their shirts.
which numbers would the next team use? Or do all have a uniqe nummber?

Would be great to have the same number on the torso and the assy, but is that possible?
If not, just pick the next number in line.
Jeff Jones [notmaster]
Part Author
made the following comment.
2025-07-17 06:44:22
p02
Magnus Forsberg [MagFors]
Part Library Admin
made the following comment.
2025-07-17 11:32:07
I don't understand, Jeff. What are you trying to say?
Chris Böhnke [KnightOfTarenta]
Part Header Editor
made the following comment.
2025-07-17 16:12:32
The "red" team uses the missing even numbers 2,4,6,8,10, meaning all entries 1-10 have a unique torso.

Though there are still those depicting real world players/teams, which have all types of numbers, including a few within the 1-10 range (there are 4 number 8s for example). I would have made the regular ones p01-p10, then the 2 numberless are p0a-p0b. No real idea for the real team ones.
Jeff Jones [notmaster]
Part Author
made the following comment.
2025-07-17 16:18:26
real world players/teams are p0b - whatever
Jeff Jones [notmaster]
Part Author
made the following comment.
2025-07-17 16:19:57
i mean p0c

also wouldnt these use a pgX numbering?
Chris Böhnke [KnightOfTarenta]
Part Header Editor
submitted a new version of the part.
2025-07-17 16:33:49
*changed logo default orientation to x-z plane
Creative Commons Attribution License information

This part is copyright © Chris Böhnke
Licensed under CC BY 4.0

Edits:
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